Mharrula the Shade

Trianii Scoundrel

Description:

Mharrula the Shade CL 9

Medium Trianii noble 1/scoundrel 6/master privateer 2
Destiny 4; Force 10
Init +8; Senses Perception +4
Languages Basic, Binary, Rodese, Ryl, Togorian, Trianii

Defenses Ref 25 (flat-footed 21), Fort 20, Will 23; Vehicular Combat
hp 62; second wind +15/31; Threshold 20

Speed 6 squares, Running Attack
Melee knife 7 (1d45) or
Melee claw 7 (1d65)
Ranged ascension gun 10 (3d84) or
Ranged heavy blaster pistol 10 (3d84)
Base Atk +6; Grp +10
Atk Options Acrobatic Strike, Cunning Attack, Point Blank Shot, Skirmisher, Starship Raider, Veteran Privateer
Special Actions Born Leader, Quick Draw

Abilities Str 13, Dex 18, Con 12, Int 16, Wis 10, Cha 15
Special Qualities nimble, prehensile tail
Talents Attract Privateer, Born Leader, Skirmisher, Spacehound, Starship Raider
Feats Acrobatic Strike, Close Combat Escape, Cunning Attack, Linguist, Point Blank Shot, Quick Draw, Running Attack, Vehicular Combat, Weapon Proficiency (pistols, simple)
Skills Acrobatics +13 (may reroll but must keep the result of the reroll even if worse), Deception +11, Knowledge (galactic lore) +12, Knowledge (social sciences) +12, Persuasion +11, Pilot +13, Stealth +13
Possessions ascension gun, audiorecorder, comlink, 450 credits, datapad, heavy blaster pistol, knife, ration pack, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)

Notes:-
House Organa Organization Score: 12
As a Lady of House Organa, Mharrula receives protection and influence from and withing the noble house. She may add one Charisma-based skill to her class skill list. She may also re-roll one failed Persuasion check per day.

Bio:

Mharrula was born into a family of Trianni rangers. Her mother, however, was a noblewoman who was a soft influence on Mharrula- whenever she wasn’t at royal gatherings. Her father always pushed her to be her best, perhaps a little too hard. Mharrula fell in with bad company and under their influence ran away from her family and was captured by space pirates. She claims ro have made herself their queen, but no one has believed her so far. Either way, when the spice pirate ship was destroyed, she escaped. Hearing that a group of rogues (whose escapades she’d heard about a year before) were in the area, she went to join them on Bespin for their investigation of the Sarlacc project. To this day she remains a viable member of the team.
She doesn’t get along well with the unofficcal group leader, Trissen. They are both far too strong-willed. However, she tolerates B1-X and admires the droid’s “pluckiness”, even if she is sometimes annoyed with his antics. Torrent and her get along just fine due to the former’s calm and patient nature. She has two “hench-women” that she gives a fair wage, out of compassion. The reason for this compassion is one she refuses to explain.
Mharrula loves to talk and she also loves money, but most of all she likes traveling to distant lands and exploring exotic planets. She also has an affinity for string and jingling objects. Her inner battle is against her rebellious nature and her love of the politeness and code of honor her parents taught her.

Mharrula the Shade

Dawn of Defiance FeatherDance