Captain ReddJak Sparrow

Swashbuckling Pirate Captain


Captain ReddJak Sparrow CL 16

Medium Human scoundrel 7/noble 1/scout 1/soldier 1/officer 3/outlaw 3
Init +10; Senses Perception +11
Languages Baragwin, Basic, Dosh, Huttese, Mon Calamarian, Ranat
Defenses Ref 32 (flat-footed 30), Fort 29, Will 31
hp 83; Threshold 29

Speed 6 squares, Impulsive Flight, Sprint
Melee war sword 13 (1d810) or
Melee war sword 13 (1d812) with both hands or
Melee war sword 11 (2d812) with Rapid Strike
Ranged slugthrower pistol 13 (2d68) or
Ranged slugthrower rifle 13 (2d88) or
Ranged slugthrower rifle 8 (2d88) with autofire
Base Atk +11; Grp +13
Atk Options autofire (slugthrower rifle), Desperate Gambit, Hobbling Strike, Point Blank Shot, Rapid Strike, Strike and Run, Surprise Strike
Special Actions Castigate, Combat Trickery, Disruptive, Draw Fire, Fool’s Luck, fugitive (1 squares), Hasty Withdrawal, Seize the Moment, Uncanny Instincts

Abilities Str 14, Dex 15, Con 13, Int 15, Wis 12, Cha 16
Special Qualities command cover +1, share talent (Draw Fire)
Talents Castigate, Disruptive, Draw Fire, Fool’s Luck, Hasty Withdrawal, Irregular Tactics, Seize the Moment, Sprint, Strike and Run, Surprise Strike, Uncanny Instincts
Feats Combat Trickery, Desperate Gambit, Hobbling Strike, Impulsive Flight, Linguist, Point Blank Shot, Rapid Strike, Skill Training (Survival), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Acrobatics +15, Deception +16, Gather Information +16, Knowledge (tactics) +15, Perception +11, Persuasion +16, Pilot +15, Stealth +15, Survival +14
Possessions slugthrower pistol, slugthrower rifle, war sword, keg of rum, bottle of rum, flask of rum, modified compass


Captain ReddJak Sparrow

Dawn of Defiance Angelicdoctor